A few weeks ago, while gathering some toys from The Strong’s collection for a media event, I came across a little infant doll I had never seen before. She sat alone on a shelf in storage, and I would have missed her completely if I hadn’t been looking specifically for dolls depicting African Americans.
I looked up her record in the museum’s database and found that she was made in the early 1950s by the Ideal Toy Company. Her computer record […]
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Poe, Thoreau, and Dickinson as Video Game Avatars
Henry David Thoreau advised his peers, “Let us first be simple and well as Nature ourselves, dispel the clouds which hang over our brows, and take up a little life into our pores.” Thoreau’s contemporaries professed similar emotional, individualist, and idealist sentiments. I respect authors of the American Romantic and Victorian period of literature; however, I don’t always enjoy wading through their sometimes ornate language. I recently discovered a few video game titles that provide a new format to interact with […]
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Run for Boston
In New York, Washington, St. Louis, San Francisco, and Seattle and in many other U.S. cities and cities around the world people have gathered for “Run for Boston” events to offer tribute and support to victims of bombings at this year’s Boston Marathon.
Young and Green: My Early Environmental Education
Every day should be Earth Day, of course, but once upon a time, a group of concerned citizens coordinated its very first occasion. Earth Day began on April 22, 1970, with schools across the United States hosting concurrent teach-ins to protest practices polluting natural resources. It’s apropos, then, that my lifelong respect for the environment grew out of my own classroom experiences. And I’m pleased that my job affords me the pleasure of recognizing educational toys that promote environmental stewardship.
The […]
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Pop Goes the Achilles
After Lakers’ shooting-guard Kobe Bryant’s left Achilles tendon gave way catastrophically last Friday in a game against the Golden State Warriors, he tweeted from his hospital bed a plaintive question: “how the hell did this happen?” Bryant had dribbled hard to his left, a move he’d performed a million times. But this one time, and in an instant, the body failed him.
Failure came as a shock and a surprise even to a player who had seen plenty of injuries. In […]
From Board Games to Video Games
The roots of video gaming go deep into the longer history of games, puzzles, and play. Backyard games of cops and robbers predated first-person shooters. Puzzles existed long before designers incorporated them in video games. Pen and paper RPGs proved so exciting and immersive that programmers began creating electronic variations. To celebrate and explore this deep history of game playing and puzzle solving, The Strong has opened Game Time!, a permanent exhibit at the National Museum of Play.
My work with […]
Welcome to Game Time!
Roll the dice! Deal the cards! It’s time to welcome you to Game Time!, the newest exhibit at the National Museum of Play at The Strong. Game Time! explores the stories behind the non-electronic games that have played an important part in American life and culture over the past three centuries.
Anyone who’s ever competed at Go Fish, Candy Land, or pin the tail on the donkey will discover that many familiar games of today have histories extending back decades or […]
Assembling The Avengers: From Comic Book to Pinball Machine
When George Gomez, Vice President of Game Development for Stern Pinball, found out he’d be designing The Avengers (2013) pinball machine, he was truly excited. The 2012 film of the same name was a box office juggernaut, grossing more than $600 million domestically. Tasked with designing the game, Gomez spent a weekend traveling back in time, so to speak, playing each of the machines he’d designed—from Corvette (1995) to Transformers (2011)—with the hopes of, as he told ICHEG, “consciously creating […]
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Tired of the Same Old Treadmill at Work? Try a Treadmill?
You might remember a famous scene from Charlie Chaplin’s movie Modern Times (1937) that features Chaplin’s character, The Little Tramp, at his impossible assembly line job. Two wrenches in hand, he tightens nuts on the parts that fly by, hour after hour. Conscientious to a fault, and falling behind during a sneeze—the line stopped for no one!—he dives after the parts he’s missed and is drawn deep into the factory’s mechanism where he literally becomes just a cog in the […]
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