Toys reflect the times in which they are made, and it follows, that as time passes, these toys fade away and are often replaced by newer toys. A few toys—like many in the National Toy Hall of Fame—though, remain popular for decades. Some even endure for several generations—like Tinkertoys.
The Tinkertoy chronicle began more than 100 years ago. Stone mason Charles Pajeau of Evanston, Illinois, the story goes, hated his day job. In the early 1900s, he ran his father’s monuments […]
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Toys for the Busy Executive
Do you keep a toy on your desk? Perhaps one of those widgets like a Newton’s Cradle with its clacking, momentum-conserving chrome spheres; the mysterious Magic 8 Ball with its looming messages; that perpetual motion drinking-bird thingamabob; or maybe the insoluble Rubik’s Cube? A recent conversation with Julie Lasky, the New York Times feature writer, started me thinking about the device she noted that Germans call a “managerspielzeug” and that in France are known as “gadgets de bureaux.” To us […]
Simon Says: Thanks, Ralph
I was deeply saddened to hear that Ralph H. Baer had died on December 6, 2014, at the age of 92. As numerous other writers have noted, Ralph invented the “Brown Box” home video game console (produced as the Magnavox Odyssey) and the electronic game Simon. He donated his professional papers to The Strong, and I had the privilege of processing them in 2013. Ralph’s papers spanned more than 40 years of his lengthy career in the toy and game […]
Four Dolls, Three Bears, Two Bunnies, and One Plastic Guy: Books about Play Pals
As Director of Libraries at The Strong, I acquire scholarly books on the study of play for the Brian Sutton-Smith Library & Archives of Play. Although tracking down weighty academic tomes is quite fulfilling, I would be dishonest if I said that selecting children’s books for the Grada Hopeman Gelser Library didn’t liven up my job. The books available for check out in each museum exhibit are selected to complement and enhance the theme and subject matter—from Where the Sidewalk […]
The Vacation: Typically American?
We think of “the vacation” as a typically American invention. The trip to the beach in summer, the fall color tour, the week at the ski resort in winter, and the excursion to the theme park during Spring break mark American calendars and give an exuberant rhythm to the year.
From Pixel to Paper: The Centipede Board Game
In 1981, Atari released Centipede—a shoot ‘em up arcade game comprised of pixilated creepy-crawlies—created by Ed Logg and Dona Bailey, one of the first female game designers. To play the game, a player used a trackball controller and a single firing button to shoot at a large centipede as it wound its way down the screen and through a field of mushrooms. The player also needed to steer clear of spiders, fleas and scorpions. The game quickly became one of […]
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Screen-Play: Hey There Hi There Ho There, Mickey Mouse Club!
I’ve struggled to catch Saturday Night Live’s 40th season because I’m either out and about or asleep on the couch (usually the latter). But there’s a variety show that’s made for me—particularly due to its time slot and content—and it’s also celebrating an anniversary this year. The Mickey Mouse Club is turning 60.
Walt Disney intended his first foray into television, the Disneyland anthology series, to help fund and market his new theme park. Disneyland’s Davy Crockett miniseries (ABC, 1954–1955) enjoyed […]
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Never Alone: Protecting Cultural Heritage through Interactive Play
I recently listened to independent researcher Paul J. Hale’s Disney Story Origins podcast. In each episode, Hale seeks to understand the historical facts or origins of folklores, myths, and tales adapted by Disney for the big screen. Hale’s podcast presents amusing factoids and comparisons. In Disney’s Mulan, for example, the heroine has a token sidekick, Mushu, the fiery, feisty dragon. In Chinese folkore, Mulan does not have a sidekick. After her Uncle Mu Shu refuses to go to war, Mulan […]
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A Drone of My Own: Toys and Technology
This Christmas an online commerce company (you know which I’m talking about) failed to cancel an order in my wish-list and so delivered to our front door a foot-long, remote-controlled, battery-powered, blimp-shaped, gyro-stabilized toy drone. At the museum, I’m up to my ears in thinking and writing about play and toys, but playing is another thing entirely. I hovered over sending the package back, but decided to keep it, putting my money where my mouth is, with hilarious, chaotic results.
Such […]
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