Scott Adams, co-founder of Adventure International and pioneering commercial computer game designer, has donated to The Strong a collection of more than 130 original games created by him and his company, printed source code, product catalogs, advertising flyers, photographs, comic books, magazines, and other materials that trace Adams and his company’s trailblazing efforts in the early computer game industry.
Back in 1977, the introduction of the Apple II, Commodore PET (Personal Electronic Transactor), and the Tandy TRS-80 brought computers—previously massive million […]
Search by Category
When I Was a Kid: Adult Memories of Play
One of the great pleasures of working at The Strong is that every exhibit features a time portal back to childhood, most of which hold innumerable portals. No sooner does a visitor exclaim, “Oh! I had one of those when I was a kid!,” at the sight of Teddy Ruxpin before she is confronted by the Ms. Pac-Man arcade game—the recipient of most of her allowance as an adolescent. The museum holds the power to make adults remember their childhood […]
Continue Reading about When I Was a Kid: Adult Memories of Play
A Genealogy of Fantasy Play (with a Special Nod to Iceland)
Today, fantasy role-playing video games—in which players assume the role of heroes wielding swords, casting spells, riding dragons, and battling monsters—are among the most popular and influential of games. Yet if we consider the examples found in The Strong’s trove of 19th-century board games, we see that games with such themes are quite rare. Other styles of modern games, such as sports or war games, existed in great abundance long ago, but relatively few of these old games have fantasy […]
Continue Reading about A Genealogy of Fantasy Play (with a Special Nod to Iceland)
Spin Master: Putting Their Own “Spin” on Toys since 1994
Think about some of the “must-have” toys you’ve seen (or even procured) over the last few years. How about the playful robotic dog Zoomer? Or the small, colorful, hooked building balls called Bunchems? Or the great craze of 2016, Hatchimals (described by some as a cross between a Furby and a Tamagotchi)? These massively popular products are all from Canadian toy giant Spin Master, which has been developing fun, innovative toys for the past two decades. Founded in 1994, the […]
Continue Reading about Spin Master: Putting Their Own “Spin” on Toys since 1994
Oh Brother! Oh Sister!
Mothers get their day in May. Fathers are feted in June. And what about sisters and brothers? Their turn comes on April 10—Siblings Day. Siblings Day hasn’t earned recognition as a federal holiday (yet), but since 1998, governors have proclaimed Siblings Day in 49 states. From experience and observation, I know that sibling relationships can take any number of different configurations. And that made me think about the famous siblings that come readily to mind from the world of toys, […]
Postwar Plastic Playthings: Affordability, Resources and Military Surplus
I first became interested in the increase of plastic in children’s toys through my own daughter’s toys, especially since my undergrad degree was in Environment and Health, with a fourth year focus on Bisphenol A (also known as BPA) in baby bottles. Throughout my Masters studies, I focused on the central question of why we keep what we do, how we make those decisions, and the ways in which we’ve come to value or devalue certain things. I was struck […]
Continue Reading about Postwar Plastic Playthings: Affordability, Resources and Military Surplus
Playing with Puppies
We have all heard the saying that a dog is man’s (and woman’s too) best friend. We love dogs so much that they even have their own special day—National Puppy Day! Canine companionship has been around for eons and extends from pets to working dogs. Whether they are snuggle buddies, sled pullers, or law enforcement assistants, dogs play a significant role in our society and in our hearts. So it should be no surprise that their popularity also carries over […]
Play for All Seasons
I receive a lot of strange looks whenever I tell people that I look forward to the end of summer. Perhaps your face has morphed into such an expression after reading that. But there is logic behind my claim.
It seems to me that the opportunity for play during the autumn and winter months is a bit underrated when compared to the long, bright summer days here in the Northeast. Don’t get me wrong, I agree that the transition to shorter, […]
Rolling Out the First Driving Game
I’ve admired The Strong’s vintage Drive-Mobile arcade game since the first time I stood in front of it with Martin Reinhardt, the museum’s arcade game conservation technician. It was exciting to see how the first arcade driving game—a popular and enduring genre—actually worked. Martin opened the back of the game for me and demonstrated the mutoscope drum design in action. Early mutoscope machines contained a revolving flipbook on a spindle to create the illusion of a moving image when a […]