I was a visiting Research Fellow at The Strong museum in July 2017. While at the museum, I researched the history of the toy industry, focusing on the ways in which the main trade journal, Playthings, represented the struggles of different companies to capitalize on the different opportunities the market offered to them. In doing so, I traced the links between intellectual property law and the making of the U.S. toy industry in the early 20th century.
The importance of Playthings magazine for legal […]
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What Goes Around, Comes Around
As Chief Curator for The Strong, I start each morning with a to-do list and an idea of what I’m hoping to accomplish, but I can’t always picture what will turn up in the course of a day. Sometimes an unsolicited package turns up as part of the day’s mail delivery. In this instance, the elaborate decoration on the cardboard box gave me some hints as to what might be lurking inside.
Sure enough, when I opened the box, I discovered […]
Preserving the First Video Game Merchandising Display Unit
Reading reports about some retail store closings, it’s hard to ignore that many of us often prefer shopping online with millions of products at our fingertips to navigating a shopping cart through the aisles of our local retailers. As a historian with an interest in consumer culture and as someone who spent countless hours of my childhood playing the latest Nintendo Entertainment System games on a demonstration kiosk at our local K-Mart, it’s difficult to image a world without the […]
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The Picnic Tradition: Playing Together and Staying Together
Labor Day weekend will be filled with the lighting of grills, the balancing of over-filled paper plates on knees, and the splashing of feet in lakes and pools. It’s prime picnic time in America!
People have been picnicking for more than 500 years. The French term “pique-nique” first appeared in print in 1694, referring to an indoor, potluck-type affair. Outdoor dining most likely has its roots medieval hunting feasts as documented in paintings and tapestries from the period, and the French […]
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Teetotums
“Are you a child or a teetotum?” a creature asks Alice in Lewis Carroll’s Through the Looking-Glass (1871). The bewildered Alice can’t think what to say in reply. Spun from one mad adventure to another, she might well resemble the iconic “teetotum,” or spinning top, that was used in 19th-century board games.
Today, most board games use dice to propel players around a game board. But in the 18th century, dice were seen as dangerous. Dice were used in gambling, after […]
The Myth of the Magical Summer: The Tropes, Transformations, and Transitions of American Childhood
“Summer just opens the door and lets you out.”
Deb Caletti, Honey, Baby, Sweetheart
The front of a school building shimmers in the sun. A loud bell rings. The doors burst open and a flood of children spills out, cheering and tossing papers into the air.
This image, used to the point of cliché, signals the start of summer and the freedom (albeit temporary) from the restrictions of school, the expectations of parents, and the anxieties of peer relations. In those precious ten […]
Rack ‘Em Up
I grew up in a small town with a population of roughly 5,000. It may not look it now, but it was once booming with activity and businesses. A basket factory and a canning factory ranked among the major employers. Then the train quit making stops in town. Without convenient access to supplies, factories slowly closed and the population dwindled. But what became of the train station and the hotel attached to it? That is a key part of my […]
Preserving Carol Shaw’s Trailblazing Video Game Career
Carol Shaw, the first widely recognized female game designer and programmer, has donated to The Strong a collection of console games, printed source code, design documents, sketches, reference materials, and promotional objects representing games she created for Atari, Inc. and Activision in the late 1970s and early 1980s. Shaw is most recognized for her best-selling game River Raid (1982)—published by Activision for play on the Atari 2600 home console—which sold more than one million copies. These donated materials will play […]
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Gotta Catch ‘Em All!
Since last summer, you may have noticed small groups of millennials walking briskly toward landmarks surrounded by people staring intently at their smartphone screens. Every now and then, cries of delight or disdain erupt from the gatherers. “Oh good, a Snorlax!” someone murmurs appreciatively. “Just another Rattata!” another person groans. These folks aren’t speaking in code—they’re playing the massively popular, record-breaking, augmented-reality mobile game Pokémon GO.
The “Pocket Monsters” franchise has been around since 1996, when Nintendo released the first two […]