Contemporary travel is a special kind of pandemonium, an admixture of excitement, fear, consumerism, and intense security measures. It can be a rather playful experience too, particularly in the U.S. The stops that took me from Pullman, Washington, where currently I live and work, to The Strong National Museum of Play are a case in point. First it was Pullman to Spokane, then it was Spokane to Las Vegas, where I transferred to a flight to Rochester, New York. To […]
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A Dedicated Space for Video Games
The summer of 2023 brought a massive 90,000-sq.-foot expansion to The Strong National Museum of Play. This transformative space included three major exhibit spaces, an outdoor game park, as well as other new and improved programs and spaces to enhance the museum and build its capacity for the years ahead.
Among the aforementioned updates, to me, some of the most exciting changes are those that occurred strictly behind the scenes. A brand-new vault to store both archival materials and electronic games […]
Gunfighter Gaming: A History of the Video Game Western Part 2 (1984 to 1994)
My previous blog post explored the emergence of video game Westerns in the 1970s. Driven by a mixture of technological limitations and public familiarity with Westerns and electromechanical shooting games, these new video game Westerns asked players to take on the role of the gunfighter in a relatively small digital world. Set in the mythic West of films, television, and novels, these games relied heavily on visual symbols such as pixelated covered wagons, cowboy hats, and pistols in arcade games […]
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Beyond Banner Ads (My Neopet Loves McDonalds)
Having been born in the 1990s, I grew up during an era of growing availability of home computers and internet. Each new piece of technology, software, and online game was a novelty. I remember buying the Catz 5 and Dogz 5 games before we had a computer capable of running them and reading the manuals over and over until I could finally play. The advent of online gaming sites, especially those geared toward children, holds the most nostalgia for me. […]
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Game Instructions: How Do You Learn to Play in an Arcade Room?
In August and September 2024, I had the chance to work in the exhibits and archives of The Strong National Museum of Play in Rochester, New York. Coming from Switzerland, a country in which the historical study and preservation of video games is still in its early stages, I was impressed by the wealth and the diversity of objects held by this institution.
As part of my doctoral research, I’m working mainly on video games designed for the domestic space, i.e. […]
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Let’s Talk About Something Fun—How About Magic?
From Dungeons & Dragons (1974) to Elden Ring (2023), modern games have asked us time and again to crack our knuckles, dust off our wizard cloaks, and test our magical mettle against fantasy’s most fearsome foes. But for all the magic our in-game spellbooks may contain, it was the pages of video game magazines that had the power to skyrocket an obscure game to national acclaim—or rain financial ruin upon a decorated studio for its latest flop. But how did […]
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The Stories of Michael and Muffy Berlyn
Video games are many things, but in the main they consist of three primary elements: art, play, and story. Of course, these elements may not be distributed equally in every game. In Tetris (1985), for example, the play element predominates; there is no story and the art is mere adornment (as evident by the fact that Alexey Pajitnov created it originally on a Soviet minicomputer, the Electronika 60, using only basic characters for graphics). Flower (2009) offers minimal play and […]
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Japanese Games at the Strong, Part III (PC-FX)
Released in 1994, the PC-FX was a 32-bit home video game console developed by NEC and Hudson Soft. The PC-FX was preceded by the TurboDuo (PC Engine Duo in Japan) and the PC Engine SuperGrafx (never released outside of Japan), and both were 16-bit fourth generation systems. The PC-FX’s computer tower-esque aesthetic of its console and its liberal use of full motion video in its games made it stand out among the fifth-generation video game consoles. Ultimately, however, its high […]
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Driven by Play: A Reflection on Carmen Sandiego, Freedom!, and Games between 1980 and 2000
I came to The Strong Museum to study Carmen Sandiego, the shadowy villain who stars in one of the most successful educational game series in video game history, but I left knowing a lot more about the early days of the educational game industry.
I am a Latinx literature scholar and lifelong gamer, whose research has been focused primarily on AfroLatinx literature and culture (my first book came out in June 2024). My research on Miles Morales and the Latino legacy of […]