All animals are funny, but some animals are funnier than others.
Aside from being a somewhat obvious riff (a polite way of saying “rip-off”) on George Orwell’s famously cynical line from Animal Farm, I do think there’s some truth to this statement.
In recent years, for example, there have been plenty of video games that have used animals as characters. Often, like in Sonic the Hedgehog or Animal Crossing, they’re somewhat anthropomorphized—animal characters doing typical human things like farming or running and […]
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Liberty’s Lighter Side
When it comes to important symbols of the United States that encapsulate our national aspirations to stand for values such as democracy, freedom, and inclusion, the Statue of Liberty might be at the top of the list. Ever since her inauguration in 1886, she has lifted her torch above New York Harbor, serving as a beacon for countless immigrants. Movingly, Emma Lazarus’s poem “The New Colossus” evokes the sense of welcome that the Statue of Liberty represents and concludes, “Send […]
Jerry Lawson, Video Soft, and the History of the First Black-Owned Video Game Development Company
By 1980, Jerry Lawson was ready for a change. The 40-year-old electrical engineer had spent most of the 1970s working for Fairchild Camera and Instrument Corporation in Silicon Valley. In 1976, he led a team of talented engineers who took an Alpex Computer Corporation prototype and developed it into the Fairchild Channel F, the first home video game console to use interchangeable game cartridges. Although revolutionary in concept, the Channel F was quickly eclipsed by another cartridge-based console […]
Play Adores a Vacuum
One of the great challenges for play scholars or anyone thinking seriously about play is discerning when something is playful and when it is not. As circumstances change, boundaries shift, or meanings alter, the same action may be playful or not be playful, the same object may be a plaything or not a plaything. Play can be an elusive quarry, just when we think we have it pinned down it escapes our grasp, and when we may not even […]
Little People, Big Hopes: Exploring a Potential Play Intervention for Early Childhood Autism
Krystal Starke
2021 G. Rollie Adams Research Fellow
PhD Student at The State University of New York at Buffalo
I came to The Strong with an open-ended mission: to soak up everything I could surrounding my research interests in early childhood autism and play as part of my dissertation research. Fortunately, The Strong’s Brian Sutton-Smith Library and Archives of Play is filled with rich secondary materials that provided a lens to understand the primary sources within the museum’s collections in a new way.
I […]
Demo Day Play?
Recent home repair and renovation has made me wonder: is demolition play? On the surface it may not be terribly playful but, if we use our metaphorical sledgehammers to break through the surface and dig a little deeper, we might think about the concept a bit differently.
Most folks associate the word demolition with destruction and damage. What they may not consider is the enthusiasm and excitement that spectators or participants often experience during the process. For instance, demolition […]
The Life-Changing Magic of Sewing and Barbie
“Barbie quite simply changed my life.”
Many of us can say that, in one way or another, our experiences playing with Barbie had lasting effects on our lives. For me Barbie provided a venue for my daydreaming and storytelling. For others Barbie might have been more of a double-edged sword: inspiration that came exclusively in hourglass measurements. Carol Spencer’s life, however, would not have been the same in any way without Barbie.
Spencer grew up making paper clothes for her paper dolls […]
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The Play of Fortune
Is our destiny in our hands, in God’s hands, or are we merely tossed on the winds of chance?
Those deep questions of causality and chance have long preoccupied philosophers and thinkers, and I was reminded of them a while ago when reading a book about 17th-century Puritan belief. This followed a conversation I had with a researcher at The Strong who was interested in the links between popular understandings of quantum mechanics and thinking about play. “God doesn’t play dice,” […]
Revved Up and Ready to Roll: Manual-Powered Ride-On Toys
Ride-on toys, or kiddie cars, first appeared on the paved sidewalks and driveways of America in the early 20th century. Over the years, ride-ons have included cars, trucks, tractors, grasshoppers, worms, sneakers, you name it. Whatever their era or style, ride-on vehicles provide kids with a sense of independence and adventure, while also cultivating physical and mental skills.
The earliest ride-ons depicted animals such as swans and horses. The examples made around World War I often reflected the patriotism […]
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