In Will Wright’s game design documents for SimCity (1989), he wrote on his graph paper pad, “Interface?” Around the word, Wright drew a box, as if to highlight it. On the rest of the page, there are a random assortment of notes: “Fixed / Mobile Cursor,” “Navigate / Edit / Tool Select.” On the page, Wright also drew a series of arrows that show early design possibilities for the buttons used in SimCity to rotate buildings or move […]
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