Welcome two new inductees into The Strong’s World Video Game Hall of Fame: Animal Crossing and Microsoft Flight Simulator. We recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that enjoy popularity over a sustained period and exert influence on the video game industry or on popular culture and society. These two games join Starcraft and Where in the World Is Carmen Sandiego? to complete our 2021 class.
On the surface, Animal Crossing and Microsoft Flight Simulator […]
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Reflections on the World Video Game Hall of Fame Class of 2021
Every year we induct new games into the World Video Game Hall of Fame, and in 2021 those games are Animal Crossing (2001), Microsoft Flight Simulator (1982), Starcraft (1998), and Where in the World Is Carmen Sandiego? (1985). These are all worthy games, ones that stand out from their peers because they have shaped the way we play. They are important.
But is there a connection between them, a commonality among a flying program, a simulation of a community […]
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It’s Butterfly Day!
In my previous blog post, I outline how the museum acquires butterfly pupae for our Dancing Wings Butterfly Garden. But what happens when the weekly shipment of 200 or 300 new pupae arrives?
Once the shipment arrives, my team and I open it up and begin setting up the pupae to be placed in our emergence case for guests to view. Pupae are arranged by species and labeled so we can easily tell them apart. (Different species often look unique so […]
The Life-Changing Magic of Sewing and Barbie
“Barbie quite simply changed my life.”
Many of us can say that, in one way or another, our experiences playing with Barbie had lasting effects on our lives. For me Barbie provided a venue for my daydreaming and storytelling. For others Barbie might have been more of a double-edged sword: inspiration that came exclusively in hourglass measurements. Carol Spencer’s life, however, would not have been the same in any way without Barbie.
Spencer grew up making paper clothes for her paper dolls […]
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Cease-and-Desist: Don’t Mess with Tolkien
During the first few years after the introduction of Dungeons & Dragons (D&D) in 1973, Gary Gygax, who had the strongest impact on the fantasy elements of the game, denied any direct influences from fantasy author J.R.R. Tolkien. Many players recognized immediately that numerous D&D character and creature names came directly from the books. But it took until 1977 for intellectual property lawyers from a firm which had licensed the rights to Tolkien’s work to send a cease-and-desist […]
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The Play of Fortune
Is our destiny in our hands, in God’s hands, or are we merely tossed on the winds of chance?
Those deep questions of causality and chance have long preoccupied philosophers and thinkers, and I was reminded of them a while ago when reading a book about 17th-century Puritan belief. This followed a conversation I had with a researcher at The Strong who was interested in the links between popular understandings of quantum mechanics and thinking about play. “God doesn’t play dice,” […]
Where Do The Strong’s Butterflies Come From?
The question I hear most as supervisor of live collections is, “Where do you get all these butterflies?”
Any guest who has marveled at the hundreds of tropical insects flying around our Dancing Wings Butterfly Garden has probably had the thought at some point. Many guests assume we breed butterflies and caterpillars on site, while others ask if we go out and capture adult butterflies in nature ourselves. While I love the idea of spending my days frolicking through a meadow […]
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Madame Alexander: Feminism in the Doll Industry
Born in 1895, Bertha (Beatrice) Alexander Behrman grew up living above her stepfather’s doll hospital at 405 Grand Street on New York’s Lower East Side. Dolls at that time were made of china and broke easily, so her family kept busy repairing dolls for wealthy clients. Beatrice worked in the shop and, at the age of 11, realized that she wanted to live like their customers. Reflecting later on that determination, she noted, “I wanted to have a […]
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Revved Up and Ready to Roll: Manual-Powered Ride-On Toys
Ride-on toys, or kiddie cars, first appeared on the paved sidewalks and driveways of America in the early 20th century. Over the years, ride-ons have included cars, trucks, tractors, grasshoppers, worms, sneakers, you name it. Whatever their era or style, ride-on vehicles provide kids with a sense of independence and adventure, while also cultivating physical and mental skills.
The earliest ride-ons depicted animals such as swans and horses. The examples made around World War I often reflected the patriotism […]
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