How did you spend the summer after your high school graduation? Though that was a few more years ago than I care to enumerate, some memories spring to the forefront of my mind: feeling anxious and excited about starting college in the fall; working long hours at a family entertainment center (where I was occasionally costumed as a giant mouse…); and spending those last, warm evenings having fun with my hometown friends. I was certainly not doing anything groundbreaking—pretty much […]
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What’s in a Bag?
One of my favorite recent museum acquisitions is a package of 1990s Pink Panther lunch bags. The infamous animated character is playing Panther, an adorable, make-believe arcade game starring himself. At The Strong, we preserve obvious commercial playthings like arcade cabinets and game cartridges, but we also acquire playful artifacts and play-related materials that can assist in contextualizing play in a specific period. As the research historian, I think the artifact helps us capture how video games permeate everyday spaces […]
A Gamut of Games: The Sid Sackson Portal
Have you ever wondered how some of your favorite board games were developed? Did the idea spring, fully formed, out of the head of a publishing executive? Or was the game carefully shaped by an independent designer and perfected over years of play-testing, rule changes, and feedback? At The Strong, we’re able to glimpse behind the scenes through the lens of one of the most prolific American game inventors of the 20th century: Sid Sackson. Perhaps best known for Acquire, […]
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Can a Computer Blunder?
“To err is human, to forgive divine” — Alexander Pope
Somebody had blundered. It’s a truism of most organizations and most human initiatives. It’s especially true in wartime. Alfred Lord Tennyson stamped the phrase indelibly into the English language in his poem “The Charge of the Light Brigade”: Forward, the Light Brigade!” Was there a man dismayed? Not though the soldier knew Someone had blundered. Theirs not to make reply, Theirs not to reason why, Theirs but to do and […]
Chaos Orb—Magic: The Gathering’s Wild Card
“Charming,” “whimsical,” “masterpiece,” “pretty funny” are just a few of the words used to describe the Magic: The Gathering card, the Chaos Orb. These accolades are for the card’s art, a bulbous, floating spherical monster endlessly drooling lava from its looming maw, as well as for the card’s powerful effect. But to understand the wild, disruptive effect of the card, it is good to know the basics of Magic.
Magic: The Gathering was the first “collectible card game” and […]
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Where in the World Is… StarCraft?: The Final Two Members of the World Video Game Hall of Fame Class of 2021
StarCraft (1998)
Released in March 1998, StarCraft was more than just “World of Warcraft in space.” The game added a new twist to a real-time strategy formula while leading a revolution in multiplayer gaming. Set in the 25th century, StarCraft’s campaign follows the Terrans, humans who have been exiled from Earth, as they colonize the far reaches of the Milky Way galaxy. StarCraft utilized Blizzard’s online service Battle.net, one of the first online services to connect players across different […]
Cease-and-Desist: Don’t Mess with Tolkien
During the first few years after the introduction of Dungeons & Dragons (D&D) in 1973, Gary Gygax, who had the strongest impact on the fantasy elements of the game, denied any direct influences from fantasy author J.R.R. Tolkien. Many players recognized immediately that numerous D&D character and creature names came directly from the books. But it took until 1977 for intellectual property lawyers from a firm which had licensed the rights to Tolkien’s work to send a cease-and-desist […]
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The Play of Fortune
Is our destiny in our hands, in God’s hands, or are we merely tossed on the winds of chance?
Those deep questions of causality and chance have long preoccupied philosophers and thinkers, and I was reminded of them a while ago when reading a book about 17th-century Puritan belief. This followed a conversation I had with a researcher at The Strong who was interested in the links between popular understandings of quantum mechanics and thinking about play. “God doesn’t play dice,” […]
My Week with Brian: A Conversation with the Collected Works of Brian Sutton-Smith
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX
Despite growing up in Rochester and routinely passing The Strong museum en route to the family business on Oregon Street, I failed to take advantage of the museum’s wonderful exhibits and its abundant collections until late June of 2018. Then, over the course of five days leading up to the July 4th holiday, I was fortunate enough to take a break from my doctoral […]