Although The Strong’s toy collections have long included endearing dolls and adorable stuffed animals, recently the museum has added some creepier characters to its holdings. In an initiative inspired by the 200th anniversary of the publication of Mary Shelley’s Frankenstein, The Strong has acquired a Dracula figure made by Azrak-Hamway Incorporated, a Frankenstein’s Monster figure from Mego Corporation, and a Wolfman Assembly Kit produced by Aurora Plastic.
All three of these toys can ultimately trace their genesis […]
Little Boxes: Plasticville Plays at Post-World War II Suburbia
Following World War II, William Levitt applied techniques of mass production to construction and built neighborhood developments on Long Island. Wartime shortages had crippled the housing industry, but Levitt knew that veterans would be eager to establish a normal life. When the Levitt homes hit the market in 1949, more than 1,400 sold on the first day. Over the years, post-World War II suburbia propelled a new type of domestic design and many Americans exceeded the standard of […]
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Art + Toys = Art-Toys?
Plastic was invented in the late 19th century, but not until after World War II did advances in chemical technology make it malleable and affordable enough to meet the demands of toy manufacturers. The first plastic toys seemed crude—some toy companies combined plastic heads or hands with cloth or wooden bodies, while others made attempts at translating new concepts into tangible plastic toys. Soon plastic toys of all kinds—Mickey Mouse figures, moon men, ray guns, model kits, and Astro Boy […]
Learn, Baby, Learn: Shindana Toys
The history of black dolls is complicated. Post-Civil War minstrel shows often influenced the black dolls produced in the late 1800s, such as promotional dolls of Rastus advertising Cream of Wheat or the paper dolls of Aunt Jemima and her family printed inside pancake mix boxes. Many African American families could only afford these stereotypical black dolls. R. H. Boyd imported black porcelain dolls from European dollmakers through his National Negro Doll Company in 1911, but went out of business […]
The Paper Airplane Soars into the National Toy Hall of Fame
Historians debate the origins of paper airplanes. Early attempts at constructing flying machines fascinated children and adults alike. The success of the Wright Brothers at Kitty Hawk in 1903 fostered renewed hope of powered flight and no doubt contributed to the purported invention, in 1909, of the paper airplane. More than 100 years later, on November 9, 2017, The Strong announced that the paper airplane, along with the game Clue and the Wiffle Ball, had joined the elite of the […]
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Wiffle Ball Joins the National Toy Hall of Fame Line-up
On November 9, 2017, Wiffle Ball took its place of honor in the National Toy Hall of Fame, joining 64 other classic toys and games. Introduced in 1953, the Wiffle Ball represents the optimism of the postwar era and the romanticism of life in the suburbs. Part of the Wiffle Ball’s charm is that it remains relatively unchanged since its introduction. The orange, black, and white Wiffle Ball box today features nearly the same typeface and instructions on how to […]
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Hand-Drawn Animation: From Cartoons to Video Games
The introduction of Computer-Generated Imagery (CGI)—the application of computer graphics to create images in media—in the 1990s moved many illustrators away from traditional frame-by-frame, two-dimensional animation techniques. John Lasseter demonstrated the possibilities of CGI when he directed Toy Story, the first feature-length computer-animated film, for Pixar in 1995. Shortly after the release of Toy Story, the medium took off. CGI proved more efficient and created a new aesthetic. In the past few years, however, cel animation or hand-drawn animation techniques […]
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Claymation: From the Movie Screen to the Video Game Screen
Video game design often involves sophisticated software and complex coding that results in a visual and auditory experience for the user. Several designers today incorporate tactical play into video game design. Plasticine, a non-drying, non-toxic, malleable clay, developed by art teacher William Harbutt in 1897, has become an experimental tool of the trade.
Filmmakers were the first to use plasticine to sculpt and mold objects for their animated films. The style, referred to as claymation, requires the animator to arrange the […]
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Pixel Art: Nostalgia or Visual Style?
The limits of computing hardware of the 1980s required game designers to use pixel art, a 2D graphical style that is enjoying a revival today. Games like Space Invaders, Pac-Man, Super Mario Brothers, and The Legend of Zelda consisted of 2D images with low resolutions and limited color palettes that many designers and gamers considered pioneering. The introduction of consoles like the Sony Playstation and Nintendo 64 in the 1990s enabled game designers to render 3D images that made earlier […]
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