The summer of 2023 brought a massive 90,000-sq.-foot expansion to The Strong National Museum of Play. This transformative space included three major exhibit spaces, an outdoor game park, as well as other new and improved programs and spaces to enhance the museum and build its capacity for the years ahead.
Among the aforementioned updates, to me, some of the most exciting changes are those that occurred strictly behind the scenes. A brand-new vault to store both archival materials and electronic games […]
Japanese Games at the Strong, Part III (PC-FX)
Released in 1994, the PC-FX was a 32-bit home video game console developed by NEC and Hudson Soft. The PC-FX was preceded by the TurboDuo (PC Engine Duo in Japan) and the PC Engine SuperGrafx (never released outside of Japan), and both were 16-bit fourth generation systems. The PC-FX’s computer tower-esque aesthetic of its console and its liberal use of full motion video in its games made it stand out among the fifth-generation video game consoles. Ultimately, however, its high […]
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Japanese Games at The Strong, Part II
I previously blogged about some Japanese Super Nintendo video games I had cataloged during my first few months as Curator of Electronic Games. Reflecting on my own memories of playing Super Nintendo and other systems of that generation and seeing the Japanese games I was cataloging, I recognized that many genres popular overseas often did not make it stateside.
The Sega Saturn was immensely popular in Japan, its library totaling more than one thousand games. By contrast, the American Saturn library […]
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Japanese Games at The Strong,Part I
The Strong is home to thousands of video game related objects. Among them is a large collection of Japanese games, sourced from France in a purchase the museum made in 2013. That encompasses more than 6,000 Japanese video games, mostly in excellent and complete condition. When I knew I was joining the museum in December 2021, I felt particularly eager to see what Japanese exclusive games we had, especially for older systems such as the Super Famicom.
The collection didn’t disappoint—at […]